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It can, for example, give orders to units, change the weather and time of day, play sounds and display text to the player, and manipulate the terrain.
![warcraft 3 world editor jass getstring warcraft 3 world editor jass getstring](https://f1.trucoteca.com/images/2020/66030/warcraft-3-reforged-5.jpg)
WARCRAFT 3 WORLD EDITOR JASS GETSTRING UPDATE
NET 4.6.1 and Visual C++ Redistributable for Visual Studio 2012 Update 4 (get the version for x86). * * Extended Editor Settings (nolimits, custom object id, etc.) * Removed various stuff like all the default profiles and some stuff that shouldn't have been included. * Improved menus a bit and removed some unused stuff. * Updated Extended Editor Settings (increased map dimensions) * Updated to WE 1.28 (still works for 1.27b) * Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu! * Updated Extended Editor Settings (allow local files) * Fixed a mistake introduced last update that might've made things unstable. * Updated with support for WE 1.26 and 1.27b.
WARCRAFT 3 WORLD EDITOR JASS GETSTRING CODE
* Fixed issues with enabling disabled triggers with vJASS code or missing init function. * Fixed various issues across versions, should work perfectly for all supported versions now. * Added support for -loadfile and other parameters directly. * Added more no-limits features, like steep cliffs and a wider range of terrain heights. * Fixed window names for TESH so it works on all languages automatically. This does nothing yet, but will in the future. * Included the option to launch with a special WEX profile. * Improved extended settings with -window and -opengl options. * Fixed up WEX to work with new editor executable name. * Fixed up SharpCraft to work with new editor executable name. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs. * Added WurstScript experimentally, use at your own risk. * Updated TESH, to fix a rare bug where it would crash the editor. Other features have been removed since they're now included in the vanilla editor. It should work with vJass/Wurst and TESH. * Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. * Attempted to shorten paths, to avoid crash due to long path names. * Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
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* Updated TESH function database to have new natives ( thanks to ) Want to make a hero peasent? Just copy the peasent, and when the dialog asks, just change the first letter to upper case, and he's ready.